weatherless...................74.04797% offense.......................60.53315% balance.......................36.78824% sun...........................14.10738% sand.......................... 5.24697% rain.......................... 5.02810% trickroom..................... 2.89803% hail.......................... 2.52469% hyperoffense.................. 1.97507% tricksun...................... 1.35147% multiweather.................. 0.92471% semistall..................... 0.61785% voltturn...................... 0.60723% monotype...................... 0.41892% tailwind...................... 0.32127% sandoffense................... 0.25338% sunoffense.................... 0.14846% rainoffense................... 0.13893% stall......................... 0.08569% tricksand..................... 0.07783% monoghost..................... 0.06422% trickrain..................... 0.05710% dragmag....................... 0.04755% monofairy..................... 0.03854% hailoffense................... 0.03505% monowater..................... 0.03499% monodark...................... 0.03403% monopsychic................... 0.02943% monosteel..................... 0.02939% trickhail..................... 0.02591% mononormal.................... 0.02541% monoice....................... 0.02504% monoelectric.................. 0.02495% monobug....................... 0.02478% monoflying.................... 0.02124% monopoison.................... 0.01546% monorock...................... 0.01348% monofire...................... 0.01337% batonpass..................... 0.00994% monograss..................... 0.00772% monodragon.................... 0.00629% monoground.................... 0.00548% sunstall...................... 0.00527% monofighting.................. 0.00513% allweather.................... 0.00388% sandstall..................... 0.00298% gravity....................... 0.00284% rainstall..................... 0.00259% trapper....................... 0.00060% hailstall..................... 0.00023% Stalliness (mean: -0.117) |# -1.0|### |######## -0.5|################ |############################ 0.0|############################## |################### +0.5|######## |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.85%