weatherless...................75.60258% offense.......................61.77762% balance.......................36.20505% sun...........................16.05452% sand.......................... 3.42656% rain.......................... 3.39195% hail.......................... 2.32755% trickroom..................... 1.85872% hyperoffense.................. 1.51720% tricksun...................... 1.19468% multiweather.................. 0.79623% semistall..................... 0.43568% voltturn...................... 0.27285% rainoffense................... 0.17441% sunoffense.................... 0.15938% sandoffense................... 0.12958% tailwind...................... 0.08503% tricksand..................... 0.07443% monotype...................... 0.06820% stall......................... 0.06446% dragmag....................... 0.03774% trickrain..................... 0.02660% monosteel..................... 0.01447% sunstall...................... 0.01036% trickhail..................... 0.01018% monopsychic................... 0.00818% hailoffense................... 0.00778% monoflying.................... 0.00760% monowater..................... 0.00759% monoelectric.................. 0.00618% monobug....................... 0.00605% monodark...................... 0.00398% monofairy..................... 0.00326% monoghost..................... 0.00326% mononormal.................... 0.00300% monograss..................... 0.00120% monoice....................... 0.00098% monopoison.................... 0.00072% rainstall..................... 0.00071% monorock...................... 0.00069% allweather.................... 0.00059% monodragon.................... 0.00043% sandstall..................... 0.00037% monofighting.................. 0.00030% monofire...................... 0.00029% batonpass..................... 0.00027% gravity....................... 0.00018% hailstall..................... 0.00002% monoground.................... 0.00001% trapper....................... 0.00000% Stalliness (mean: -0.110) |# -1.0|## |######## -0.5|############# |########################## 0.0|############################## |################# +0.5|####### |## +1.0|# | more negative = more offensive, more positive = more stall one # = 0.93%