weatherless...................73.59122% offense.......................58.61933% balance.......................39.02565% sun...........................19.35360% sand.......................... 3.61117% rain.......................... 3.42923% trickroom..................... 2.37683% hyperoffense.................. 1.48243% tricksun...................... 1.47786% hail.......................... 1.30661% multiweather.................. 1.28453% semistall..................... 0.78623% voltturn...................... 0.29232% sunoffense.................... 0.17937% rainoffense................... 0.14551% sandoffense................... 0.08777% stall......................... 0.08636% monotype...................... 0.08576% tricksand..................... 0.06770% tailwind...................... 0.05070% monosteel..................... 0.02914% dragmag....................... 0.02120% monoflying.................... 0.01847% trickrain..................... 0.01507% monopsychic................... 0.00870% monobug....................... 0.00798% monoelectric.................. 0.00640% trickhail..................... 0.00558% hailoffense................... 0.00433% monowater..................... 0.00355% monoghost..................... 0.00345% sunstall...................... 0.00343% monodark...................... 0.00247% mononormal.................... 0.00158% monorock...................... 0.00116% monofairy..................... 0.00067% monodragon.................... 0.00059% rainstall..................... 0.00058% monofighting.................. 0.00046% monograss..................... 0.00045% monopoison.................... 0.00030% monoice....................... 0.00028% monofire...................... 0.00009% gravity....................... 0.00009% batonpass..................... 0.00007% allweather.................... 0.00005% sandstall..................... 0.00001% hailstall..................... 0.00000% monoground.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.070) |# -1.0|## |####### -0.5|######### |###################### 0.0|############################## |################ +0.5|######## |### +1.0|# | more negative = more offensive, more positive = more stall one # = 1.01%