weatherless...................96.21134% offense.......................41.47551% balance.......................40.22495% hyperoffense.................. 9.47906% voltturn...................... 7.39603% semistall..................... 5.29081% stall......................... 3.52967% sun........................... 1.53174% monotype...................... 1.47995% trickroom..................... 1.18026% sand.......................... 1.11736% rain.......................... 0.63268% hail.......................... 0.51798% choice........................ 0.51058% gravity....................... 0.37369% sunoffense.................... 0.36259% mononormal.................... 0.24789% monoice....................... 0.17019% monobug....................... 0.15909% monoghost..................... 0.15169% monograss..................... 0.12950% monoelectric.................. 0.12580% rainoffense................... 0.10730% monorock...................... 0.10360% monowater..................... 0.09990% monodark...................... 0.09250% dragmag....................... 0.07030% monopsychic................... 0.06290% monofighting.................. 0.05180% monoflying.................... 0.05180% monopoison.................... 0.04440% sandstall..................... 0.04440% monosteel..................... 0.04070% monoground.................... 0.02590% hailoffense................... 0.02220% sandoffense................... 0.01480% hailstall..................... 0.01480% monodragon.................... 0.01110% multiweather.................. 0.01110% monofairy..................... 0.01110% monofire...................... 0.01110% Stalliness (mean: 0.010) |## -1.5|##### |######### -1.0|############## |################## -0.5|########################### |########################### 0.0|############################## |############################# +0.5|###################### |################# +1.0|############# |#### +1.5|### |## +2.0|## | +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%