weatherless...................96.81883% balance.......................42.53732% offense.......................39.84534% hyperoffense.................. 9.05972% voltturn...................... 8.32234% semistall..................... 5.31801% stall......................... 3.23961% monotype...................... 1.28094% sun........................... 1.19862% sand.......................... 1.07902% trickroom..................... 1.05117% rain.......................... 0.53785% choice........................ 0.44803% hail.......................... 0.36840% sunoffense.................... 0.35782% gravity....................... 0.35271% mononormal.................... 0.24294% monoelectric.................. 0.14333% monoghost..................... 0.12578% monoice....................... 0.12476% monobug....................... 0.12140% monograss..................... 0.11779% rainoffense................... 0.10835% monorock...................... 0.08567% monowater..................... 0.07410% dragmag....................... 0.06925% monodark...................... 0.06158% monopsychic................... 0.05777% monopoison.................... 0.04905% monofighting.................. 0.03640% sandstall..................... 0.03309% monosteel..................... 0.03121% monoground.................... 0.02295% hailoffense................... 0.02249% hailstall..................... 0.01286% monoflying.................... 0.01147% monofairy..................... 0.00874% monofire...................... 0.00833% sandoffense................... 0.00782% monodragon.................... 0.00564% multiweather.................. 0.00272% Stalliness (mean: 0.029) |## -1.5|##### |######## -1.0|############# |################# -0.5|########################## |########################## 0.0|############################## |############################## +0.5|######################## |################### +1.0|############## |#### +1.5|### |## +2.0|## | +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%