weatherless...................98.79889% balance.......................48.20659% offense.......................34.52763% voltturn...................... 9.90576% hyperoffense.................. 7.39854% semistall..................... 5.68005% stall......................... 4.18719% monotype...................... 0.61686% sun........................... 0.53627% sand.......................... 0.50376% trickroom..................... 0.47046% sunoffense.................... 0.31739% choice........................ 0.23558% mononormal.................... 0.18834% rain.......................... 0.11825% monoelectric.................. 0.11824% gravity....................... 0.08684% rainoffense................... 0.05959% monopoison.................... 0.05828% dragmag....................... 0.05493% monoghost..................... 0.05154% hail.......................... 0.04283% monograss..................... 0.04090% monopsychic................... 0.04025% monoice....................... 0.03513% monobug....................... 0.03414% monodark...................... 0.01776% monorock...................... 0.01619% monoground.................... 0.00815% hailoffense................... 0.00266% monosteel..................... 0.00263% monowater..................... 0.00221% monofighting.................. 0.00170% monofire...................... 0.00142% sandstall..................... 0.00015% monoflying.................... 0.00014% multiweather.................. 0.00000% sandoffense................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.131) |# -1.5|### |###### -1.0|############## |################ -0.5|##################### |################# 0.0|############################# |############################## +0.5|############################ |##################### +1.0|############## |#### +1.5|### |## +2.0|## | +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%