sand..........................61.49685% weatherless...................37.42870% offense.......................35.58727% balance.......................29.97214% semistall.....................18.53813% hyperoffense.................. 8.80029% stall......................... 7.10217% batonpass..................... 6.77580% sandstall..................... 4.57585% dragmag....................... 3.50814% sandoffense................... 2.71840% rain.......................... 1.04153% choice........................ 0.14168% sun........................... 0.12195% multiweather.................. 0.08902% sunoffense.................... 0.02252% trapper....................... 0.01902% monotype...................... 0.00500% rainoffense................... 0.00333% monowater..................... 0.00256% monoelectric.................. 0.00130% monopsychic................... 0.00045% voltturn...................... 0.00041% monodark...................... 0.00039% monofighting.................. 0.00015% monoground.................... 0.00010% monobug....................... 0.00003% mononormal.................... 0.00001% monofire...................... 0.00000% monorock...................... 0.00000% hail.......................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.206) -2.0|## |#### -1.5|## |##### -1.0|####################### |####################### -0.5|############################# |####################### 0.0|################## |##################### +0.5|###################### |############## +1.0|############################## |################### +1.5|############## |######### +2.0|##### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.38%