weatherless...................55.68525% offense.......................44.60129% sand..........................37.84712% hyperoffense..................27.53826% balance.......................21.65164% sandoffense...................11.17904% rain.......................... 3.75474% semistall..................... 3.66098% stall......................... 2.54783% hail.......................... 2.28506% rainoffense................... 2.04738% dragmag....................... 1.73707% choice........................ 1.57267% monotype...................... 1.47562% sandstall..................... 1.40893% voltturn...................... 1.16861% trickroom..................... 1.06891% sun........................... 0.90914% multiweather.................. 0.47603% sunoffense.................... 0.28192% tricksand..................... 0.26871% monowater..................... 0.25419% monoice....................... 0.24627% monosteel..................... 0.23108% monofighting.................. 0.14393% gravity....................... 0.12148% mononormal.................... 0.11224% monoflying.................... 0.10960% monopsychic................... 0.10696% hailstall..................... 0.10630% monobug....................... 0.09177% monopoison.................... 0.07659% monorock...................... 0.06800% tricksun...................... 0.05810% monofire...................... 0.05546% monodragon.................... 0.04622% hailoffense................... 0.04358% monoelectric.................. 0.03499% monoground.................... 0.03037% monograss..................... 0.02575% monofairy..................... 0.02509% trickrain..................... 0.01981% monodark...................... 0.01585% trapper....................... 0.01320% monoghost..................... 0.01254% tailwind...................... 0.00990% trickhail..................... 0.00198% allweather.................... 0.00132% rainstall..................... 0.00066% Stalliness (mean: -0.432) -2.0|#### |######### -1.5|############### |######################## -1.0|############################ |############################## -0.5|######################### |########################## 0.0|####################### |################ +0.5|############ |######## +1.0|##### |#### +1.5|#### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%