weatherless...................51.55797% offense.......................43.12153% sand..........................42.28871% hyperoffense..................29.90917% balance.......................20.10984% sandoffense...................13.19028% semistall..................... 3.92848% rain.......................... 3.87576% stall......................... 2.93098% rainoffense................... 2.33602% dragmag....................... 2.11046% hail.......................... 2.10328% choice........................ 1.72785% sandstall..................... 1.68396% voltturn...................... 1.36335% trickroom..................... 1.09898% monotype...................... 0.96534% sun........................... 0.65998% multiweather.................. 0.48160% sunoffense.................... 0.27611% monowater..................... 0.21014% tricksand..................... 0.20843% monoice....................... 0.16593% hailstall..................... 0.13479% monosteel..................... 0.13151% monofighting.................. 0.10122% gravity....................... 0.09102% monobug....................... 0.06143% mononormal.................... 0.05621% monopsychic................... 0.05489% tricksun...................... 0.04943% monoflying.................... 0.04755% monorock...................... 0.04233% monopoison.................... 0.03951% hailoffense................... 0.03854% monofire...................... 0.03534% trickrain..................... 0.03163% monodragon.................... 0.02765% monoelectric.................. 0.02222% monograss..................... 0.01501% monofairy..................... 0.01357% monoground.................... 0.01160% trapper....................... 0.01107% monoghost..................... 0.00823% monodark...................... 0.00669% tailwind...................... 0.00475% trickhail..................... 0.00142% allweather.................... 0.00121% rainstall..................... 0.00045% Stalliness (mean: -0.458) -2.0|##### |########## -1.5|################# |######################### -1.0|############################# |############################## -0.5|######################## |######################## 0.0|###################### |############## +0.5|########### |######## +1.0|##### |#### +1.5|#### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.42%