sand..........................52.26510% weatherless...................41.83793% offense.......................38.78000% hyperoffense..................34.02193% sandoffense...................17.63562% balance.......................17.61806% semistall..................... 5.30863% rain.......................... 4.76481% stall......................... 4.27138% dragmag....................... 3.02803% rainoffense................... 2.76435% sandstall..................... 2.30328% voltturn...................... 1.73443% choice........................ 1.72988% hail.......................... 1.57731% trickroom..................... 0.70223% multiweather.................. 0.51555% hailstall..................... 0.24675% trickrain..................... 0.11368% tricksand..................... 0.07790% sun........................... 0.07040% monotype...................... 0.06988% gravity....................... 0.04714% sunoffense.................... 0.04116% monowater..................... 0.02190% monoice....................... 0.01830% monosteel..................... 0.00957% monofighting.................. 0.00898% monorock...................... 0.00529% hailoffense................... 0.00480% monopsychic................... 0.00308% mononormal.................... 0.00084% monodark...................... 0.00068% monoelectric.................. 0.00049% monopoison.................... 0.00035% monoflying.................... 0.00027% monoground.................... 0.00025% monograss..................... 0.00016% tailwind...................... 0.00009% monodragon.................... 0.00008% monofire...................... 0.00006% tricksun...................... 0.00002% monobug....................... 0.00001% monofairy..................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.478) -2.0|###### |############# -1.5|####################### |###################### -1.0|############################## |########################### -0.5|#################### |#################### 0.0|################## |########### +0.5|####### |######## +1.0|###### |###### +1.5|###### |### +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%