weatherless...................54.43446% balance.......................35.51260% offense.......................35.19812% sand..........................22.24393% hyperoffense..................20.95733% rain..........................18.21898% semistall..................... 6.05439% voltturn...................... 4.36734% dragmag....................... 4.22405% sun........................... 3.93369% choice........................ 2.68481% monotype...................... 2.56339% stall......................... 2.27756% hail.......................... 1.57846% trickroom..................... 1.25794% rainoffense................... 1.09278% sandoffense................... 0.81298% sandstall..................... 0.69533% monowater..................... 0.68855% rainstall..................... 0.54073% multiweather.................. 0.37557% monodragon.................... 0.35672% sunoffense.................... 0.31373% tricksand..................... 0.27904% mononormal.................... 0.19382% monosteel..................... 0.16893% monoground.................... 0.16365% monobug....................... 0.16290% monorock...................... 0.13650% monofighting.................. 0.13273% sunstall...................... 0.11463% monofire...................... 0.09427% monopsychic................... 0.09050% monoflying.................... 0.08447% monodark...................... 0.08220% monoghost..................... 0.07315% monograss..................... 0.07089% monoice....................... 0.06938% monoelectric.................. 0.05581% monopoison.................... 0.05279% tailwind...................... 0.05053% hailoffense................... 0.04148% hailstall..................... 0.03846% tricksun...................... 0.03545% gravity....................... 0.03167% allweather.................... 0.00830% trickrain..................... 0.00679% monofairy..................... 0.00679% trapper....................... 0.00075% Stalliness (mean: -0.184) -2.0|######### |######## -1.5|############ |################### -1.0|##################### |##################### -0.5|######################## |########################### 0.0|############################## |############################ +0.5|########################## |###################### +1.0|############# |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.36%