weatherless...................50.39155% balance.......................36.13911% offense.......................32.96640% sand..........................24.61769% hyperoffense..................22.65092% rain..........................19.86631% semistall..................... 6.08691% dragmag....................... 4.99301% voltturn...................... 4.81903% sun........................... 3.83985% choice........................ 3.08255% stall......................... 2.15665% monotype...................... 2.10311% hail.......................... 1.64239% trickroom..................... 1.38957% rainoffense................... 1.32981% sandoffense................... 0.76403% monowater..................... 0.69840% sandstall..................... 0.68260% rainstall..................... 0.49438% monodragon.................... 0.37290% multiweather.................. 0.33093% tricksand..................... 0.31017% sunoffense.................... 0.27081% sunstall...................... 0.15638% monoground.................... 0.13023% mononormal.................... 0.12653% monobug....................... 0.11452% monosteel..................... 0.10549% monorock...................... 0.10005% monofighting.................. 0.09774% monofire...................... 0.07222% monopsychic................... 0.05941% monodark...................... 0.05703% monoflying.................... 0.04994% hailstall..................... 0.04501% monoghost..................... 0.04481% hailoffense................... 0.04104% monograss..................... 0.04029% monoice....................... 0.03986% tailwind...................... 0.03875% tricksun...................... 0.03540% gravity....................... 0.03512% monopoison.................... 0.02938% monoelectric.................. 0.02934% allweather.................... 0.00674% trickrain..................... 0.00510% monofairy..................... 0.00457% trapper....................... 0.00002% Stalliness (mean: -0.200) -2.0|########### |######### -1.5|############## |##################### -1.0|#################### |##################### -0.5|####################### |########################## 0.0|############################## |############################# +0.5|########################### |######################## +1.0|############## |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.35%