weatherless...................38.18783% balance.......................37.83629% sand..........................32.02809% offense.......................27.55292% hyperoffense..................26.25571% rain..........................24.38425% semistall..................... 6.83881% dragmag....................... 6.06244% choice........................ 6.01982% voltturn...................... 5.72681% sun........................... 3.36390% rainoffense................... 2.97207% hail.......................... 2.21334% stall......................... 1.51626% trickroom..................... 0.80383% monotype...................... 0.59551% sandoffense................... 0.55877% sunstall...................... 0.42335% rainstall..................... 0.33823% sandstall..................... 0.31332% monodragon.................... 0.26607% tricksand..................... 0.19841% multiweather.................. 0.17742% monorock...................... 0.12543% monowater..................... 0.09230% tailwind...................... 0.06025% sunoffense.................... 0.05994% hailoffense................... 0.05902% hailstall..................... 0.04075% monobug....................... 0.02839% gravity....................... 0.02545% monosteel..................... 0.02446% monofighting.................. 0.01504% monofire...................... 0.01131% monoground.................... 0.01039% tricksun...................... 0.00804% monopsychic................... 0.00759% monoflying.................... 0.00457% monodark...................... 0.00242% monopoison.................... 0.00182% trickrain..................... 0.00179% monograss..................... 0.00154% monofairy..................... 0.00147% monoghost..................... 0.00117% mononormal.................... 0.00116% monoice....................... 0.00032% monoelectric.................. 0.00008% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.223) -2.0|################### |######## -1.5|############### |######################## -1.0|################ |################## -0.5|################# |####################### 0.0|############################ |########################### +0.5|########################## |############################## +1.0|################ |######### +1.5|###### |# +2.0|# | +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.35%