sand..........................40.38469% balance.......................38.93027% weatherless...................30.82548% offense.......................25.27111% rain..........................25.08506% hyperoffense..................23.72523% semistall.....................10.50164% choice........................ 5.42031% dragmag....................... 5.19663% voltturn...................... 3.64464% hail.......................... 2.20449% stall......................... 1.57174% sun........................... 1.52652% sunstall...................... 0.69920% monotype...................... 0.66365% sandoffense................... 0.59968% rainoffense................... 0.54919% rainstall..................... 0.43516% monodragon.................... 0.38004% sandstall..................... 0.25130% monowater..................... 0.22895% hailoffense................... 0.18899% tailwind...................... 0.14195% trickroom..................... 0.13568% monopsychic................... 0.03425% tricksand..................... 0.03128% multiweather.................. 0.02624% sunoffense.................... 0.02294% hailstall..................... 0.01911% monosteel..................... 0.00668% monofighting.................. 0.00635% gravity....................... 0.00532% monobug....................... 0.00350% monorock...................... 0.00163% monoflying.................... 0.00076% monofire...................... 0.00051% monoground.................... 0.00034% monopoison.................... 0.00023% monodark...................... 0.00020% monograss..................... 0.00012% tricksun...................... 0.00008% monoghost..................... 0.00005% mononormal.................... 0.00003% monoice....................... 0.00001% monoelectric.................. 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.128) -2.0|################## |####### -1.5|########### |############ -1.0|################ |############ -0.5|############ |################### 0.0|###################### |############################ +0.5|################## |############################## +1.0|############# |########## +1.5|########## |# +2.0| | +2.5|## | +3.0| | more negative = more offensive, more positive = more stall one # = 0.41%