weatherless...................77.14689% balance.......................40.08028% offense.......................34.45153% sand..........................17.84846% hyperoffense..................13.46105% semistall..................... 7.19934% voltturn...................... 6.29535% sun........................... 5.63636% stall......................... 4.80780% multiweather.................. 3.05611% rain.......................... 2.38438% sandstall..................... 1.03992% dragmag....................... 0.85952% monotype...................... 0.75609% trickroom..................... 0.57445% monowater..................... 0.53847% sandoffense................... 0.49044% choice........................ 0.30340% sunoffense.................... 0.24023% rainoffense................... 0.11008% tricksand..................... 0.06334% monoflying.................... 0.05908% sunstall...................... 0.05357% mononormal.................... 0.04344% hail.......................... 0.04003% monosteel..................... 0.02374% monofire...................... 0.02110% monoground.................... 0.01958% monofighting.................. 0.01614% tailwind...................... 0.00922% rainstall..................... 0.00761% monorock...................... 0.00652% monobug....................... 0.00587% monodark...................... 0.00506% monoice....................... 0.00494% monoghost..................... 0.00457% monodragon.................... 0.00372% monopsychic................... 0.00240% monoelectric.................. 0.00160% hailoffense................... 0.00139% monograss..................... 0.00075% hailstall..................... 0.00061% monopoison.................... 0.00054% monofairy..................... 0.00018% allweather.................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% trickfear..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.003) -2.0|##### |#### -1.5|######## |########### -1.0|############### |################## -0.5|#################### |######################### 0.0|############################## |########################### +0.5|############################# |#################### +1.0|########### |######## +1.5|###### |###### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.40%