weatherless...................96.49404% offense.......................47.18516% hyperoffense..................26.72271% balance.......................21.59939% batonpass..................... 7.26711% monotype...................... 6.26182% dragmag....................... 5.36090% voltturn...................... 5.09757% monoghost..................... 3.59972% stall......................... 2.46187% semistall..................... 2.03088% sand.......................... 2.01871% trapper....................... 1.62989% sandoffense................... 1.14974% rain.......................... 0.84942% sun........................... 0.84089% monobug....................... 0.83303% monoelectric.................. 0.60819% monorock...................... 0.52517% sandstall..................... 0.51554% monopsychic................... 0.41045% multiweather.................. 0.36387% sunoffense.................... 0.30622% monopoison.................... 0.29159% mononormal.................... 0.28119% monoflying.................... 0.19990% choice........................ 0.18797% monowater..................... 0.16742% rainoffense................... 0.16648% hail.......................... 0.16082% gravity....................... 0.12829% monograss..................... 0.12186% monosteel..................... 0.09037% monodark...................... 0.07199% swagplay...................... 0.04563% monofairy..................... 0.04081% rainstall..................... 0.03458% monodragon.................... 0.02936% monofire...................... 0.02921% monoground.................... 0.02840% hailstall..................... 0.00266% monofighting.................. 0.00104% hailoffense................... 0.00083% monoice....................... 0.00000% fear.......................... 0.00000% trickroom..................... 0.00000% tailwind...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.476) | -3.0| |## -2.0|####### |############# -1.0|######################### |############################## 0.0|###################### |################ +1.0|### |## +2.0|## | +3.0| | more negative = more offensive, more positive = more stall one # = 0.82%