weatherless...................82.05186% offense.......................41.70248% balance.......................32.81930% hyperoffense..................15.62487% sun........................... 8.61757% rain.......................... 8.32521% semistall..................... 7.30850% voltturn...................... 5.72659% monotype...................... 5.25345% batonpass..................... 4.05682% stall......................... 2.54485% multiweather.................. 1.91713% sand.......................... 1.88884% monoghost..................... 1.15064% monobug....................... 1.14144% hail.......................... 1.07748% monopsychic................... 1.02141% mononormal.................... 0.93776% sunoffense.................... 0.78842% rainoffense................... 0.56000% monowater..................... 0.37164% monorock...................... 0.34147% monopoison.................... 0.29376% choice........................ 0.28938% monofire...................... 0.26869% monoelectric.................. 0.21954% monodragon.................... 0.21246% dragmag....................... 0.20014% monoflying.................... 0.19641% monodark...................... 0.17714% monosteel..................... 0.17324% hailoffense................... 0.15349% sandoffense................... 0.14068% sandstall..................... 0.13219% monofighting.................. 0.11387% monoground.................... 0.10954% monograss..................... 0.10171% monofairy..................... 0.08574% trickroom..................... 0.03472% monoice....................... 0.03119% sunstall...................... 0.01657% trapper....................... 0.01137% fear.......................... 0.00819% allweather.................... 0.00695% swagplay...................... 0.00461% rainstall..................... 0.00461% hailstall..................... 0.00273% trickhail..................... 0.00262% Stalliness (mean: -0.121) -3.0|# |# -2.0|### |####### -1.0|################### |############################## 0.0|############################# |######################## +1.0|############ |##### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.75%