weatherless...................83.02601% balance.......................37.81444% offense.......................34.47101% semistall.....................12.99015% hyperoffense..................12.48017% voltturn...................... 9.29473% rain.......................... 6.65481% sun........................... 6.49315% sand.......................... 3.51733% stall......................... 2.24423% monotype...................... 1.76468% batonpass..................... 1.62045% hail.......................... 1.03997% monobug....................... 0.81945% multiweather.................. 0.71492% monorock...................... 0.54263% sandstall..................... 0.51583% sunoffense.................... 0.48350% mononormal.................... 0.32880% monoghost..................... 0.27471% monopsychic................... 0.24853% dragmag....................... 0.19130% rainoffense................... 0.16887% choice........................ 0.15072% sandoffense................... 0.06947% monopoison.................... 0.05676% monofire...................... 0.05486% monoground.................... 0.05308% monowater..................... 0.02950% monodragon.................... 0.02635% monosteel..................... 0.02163% monograss..................... 0.01019% monoflying.................... 0.01015% monodark...................... 0.00402% trapper....................... 0.00081% monofighting.................. 0.00049% allweather.................... 0.00048% monoelectric.................. 0.00032% trickroom..................... 0.00009% monofairy..................... 0.00001% monoice....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.091) -3.0| | -2.0|# |### -1.0|################### |########################### 0.0|########################### |############################## +1.0|##################### |####### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.72%