weatherless...................82.12260% balance.......................34.69599% hyperoffense..................24.60721% offense.......................19.35155% voltturn......................17.95980% semistall.....................17.11831% sand.......................... 8.13141% sun........................... 7.07605% stall......................... 4.22694% rain.......................... 2.78018% monotype...................... 2.01100% monobug....................... 1.72584% monorock...................... 1.70917% sandstall..................... 1.70858% batonpass..................... 0.74196% sunoffense.................... 0.26565% multiweather.................. 0.20266% choice........................ 0.15006% mononormal.................... 0.10663% dragmag....................... 0.09460% hail.......................... 0.09407% sandoffense................... 0.08749% monopsychic................... 0.08297% rainoffense................... 0.05949% monoghost..................... 0.05880% monofire...................... 0.03610% monoground.................... 0.03117% monowater..................... 0.02644% monopoison.................... 0.01769% monodragon.................... 0.00515% monosteel..................... 0.00246% monograss..................... 0.00031% monoflying.................... 0.00027% monodark...................... 0.00014% allweather.................... 0.00002% trapper....................... 0.00002% monoelectric.................. 0.00001% monofighting.................. 0.00001% monofairy..................... 0.00000% trickroom..................... 0.00000% monoice....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.108) -3.0| |# -2.0|# |# -1.0|############################## |############# 0.0|############# |####################### +1.0|####################### |######## +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.86%