offense.......................63.63802% weatherless...................57.67763% sun...........................30.09873% balance.......................20.90375% rain..........................16.33654% hyperoffense..................13.64104% multiweather..................12.89297% sand.......................... 7.93507% monotype...................... 3.11648% trickroom..................... 1.85656% sunoffense.................... 1.61427% hail.......................... 1.48707% tricksun...................... 1.39924% semistall..................... 1.28718% sandoffense................... 0.93282% stall......................... 0.53001% monofire...................... 0.43915% monoflying.................... 0.41493% mononormal.................... 0.40887% monosteel..................... 0.32709% monowater..................... 0.30589% rainoffense................... 0.27864% monodragon.................... 0.19686% voltturn...................... 0.18172% monobug....................... 0.17869% monoground.................... 0.16960% monopsychic................... 0.15749% monofighting.................. 0.15143% monoghost..................... 0.15143% choice........................ 0.14538% hailoffense................... 0.12417% monodark...................... 0.11812% monofairy..................... 0.11206% gravity....................... 0.10297% tailwind...................... 0.10297% monograss..................... 0.09995% monoelectric.................. 0.08783% monorock...................... 0.07874% dragmag....................... 0.06663% monoice....................... 0.05754% monopoison.................... 0.04846% sandstall..................... 0.03029% sunstall...................... 0.01211% tricksand..................... 0.00909% trickrain..................... 0.00303% hailstall..................... 0.00303% Stalliness (mean: -0.394) -2.0|# |## -1.5|#### |######### -1.0|############### |######################### -0.5|############################## |########################### 0.0|####################### |############ +0.5|####### |### +1.0|### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.61%