offense.......................62.22549% weatherless...................57.23369% sun...........................31.02381% balance.......................21.20687% rain..........................16.00353% hyperoffense..................14.42640% multiweather..................12.41704% sand.......................... 7.42879% monotype...................... 3.07266% trickroom..................... 2.84076% tricksun...................... 2.09758% sunoffense.................... 1.63827% semistall..................... 1.50405% hail.......................... 1.32938% sandoffense................... 0.90232% stall......................... 0.63718% monoflying.................... 0.52418% mononormal.................... 0.44891% monosteel..................... 0.40475% monofire...................... 0.36832% rainoffense................... 0.27000% voltturn...................... 0.23667% monowater..................... 0.22339% monobug....................... 0.18980% gravity....................... 0.17408% tailwind...................... 0.17179% monodragon.................... 0.16975% monoground.................... 0.15721% monoghost..................... 0.14033% monopsychic................... 0.12867% choice........................ 0.10823% monodark...................... 0.10495% hailoffense................... 0.09639% monofighting.................. 0.08977% monofairy..................... 0.08753% monograss..................... 0.07610% monoelectric.................. 0.07307% monorock...................... 0.07264% monoice....................... 0.06392% dragmag....................... 0.05615% monopoison.................... 0.03770% sandstall..................... 0.03738% sunstall...................... 0.01281% tricksand..................... 0.00754% trickrain..................... 0.00348% hailstall..................... 0.00002% Stalliness (mean: -0.393) -2.0|# |### -1.5|##### |########## -1.0|################# |########################## -0.5|############################## |########################### 0.0|######################## |############# +0.5|####### |#### +1.0|### |# +1.5| | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.58%