weatherless...................59.32240% offense.......................57.00342% sun...........................31.71784% balance.......................24.62623% hyperoffense..................15.02859% rain..........................12.88259% trickroom..................... 8.45714% multiweather.................. 8.36899% tricksun...................... 6.17242% sand.......................... 4.00795% monotype...................... 2.60557% semistall..................... 2.39403% sunoffense.................... 1.07237% mononormal.................... 1.03565% stall......................... 0.94773% monosteel..................... 0.84984% gravity....................... 0.65193% tailwind...................... 0.65193% hail.......................... 0.61176% sandoffense................... 0.42964% voltturn...................... 0.32857% monoflying.................... 0.20407% rainoffense................... 0.19783% monobug....................... 0.15773% sandstall..................... 0.09599% monoground.................... 0.06765% monoice....................... 0.06238% monorock...................... 0.05978% monodark...................... 0.05547% monowater..................... 0.04236% monodragon.................... 0.04202% monopsychic................... 0.04189% hailoffense................... 0.02609% monoghost..................... 0.02464% monofire...................... 0.02063% dragmag....................... 0.01463% monofairy..................... 0.00653% monoelectric.................. 0.00636% choice........................ 0.00614% monofighting.................. 0.00440% sunstall...................... 0.00364% monopoison.................... 0.00346% monograss..................... 0.00008% hailstall..................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.326) -2.0|## |## -1.5|###### |############# -1.0|################ |########################## -0.5|############################# |############################## 0.0|######################## |################## +0.5|########## |##### +1.0|####### |# +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%