weatherless...................60.67209% offense.......................52.07160% balance.......................38.60630% sun...........................34.05771% trickroom.....................15.93497% tricksun......................11.71605% hyperoffense.................. 5.69448% rain.......................... 4.24512% monotype...................... 3.72259% semistall..................... 3.38656% sand.......................... 3.25691% mononormal.................... 2.61088% multiweather.................. 2.33207% sunoffense.................... 1.00308% monosteel..................... 0.98294% gravity....................... 0.67945% tailwind...................... 0.67945% voltturn...................... 0.36409% stall......................... 0.24106% hail.......................... 0.13723% rainoffense................... 0.12290% monowater..................... 0.08316% sandstall..................... 0.06201% sandoffense................... 0.05995% hailoffense................... 0.02932% monoground.................... 0.01936% monobug....................... 0.01860% monoflying.................... 0.00612% monopsychic................... 0.00363% monodragon.................... 0.00177% monodark...................... 0.00127% dragmag....................... 0.00110% choice........................ 0.00078% sunstall...................... 0.00067% monofire...................... 0.00039% monoghost..................... 0.00031% monoelectric.................. 0.00014% monofighting.................. 0.00010% monopoison.................... 0.00002% monofairy..................... 0.00001% monoice....................... 0.00001% monorock...................... 0.00000% monograss..................... 0.00000% hailstall..................... 0.00000% trickrain..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.086) -2.0|# | -1.5|### |### -1.0|###### |############## -0.5|############################# |########################### 0.0|############################# |############################## +0.5|############### |###### +1.0|########## |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.57%