weatherless...................75.57475% offense.......................42.64715% balance.......................31.18534% hyperoffense..................13.72613% sand..........................10.07126% voltturn...................... 7.84997% semistall..................... 7.19237% sun........................... 6.87815% rain.......................... 6.71461% stall......................... 5.24901% monotype...................... 2.87710% hail.......................... 2.51665% multiweather.................. 1.67635% trickroom..................... 1.61470% sandoffense................... 0.78039% sunoffense.................... 0.65856% choice........................ 0.50265% monowater..................... 0.42250% dragmag....................... 0.41196% hailoffense................... 0.39951% sandstall..................... 0.36373% mononormal.................... 0.34962% monobug....................... 0.34315% rainoffense................... 0.27488% monofire...................... 0.22156% monoflying.................... 0.16761% monopsychic................... 0.16721% monosteel..................... 0.16717% monofighting.................. 0.15035% sunstall...................... 0.14856% monodark...................... 0.14386% tricksun...................... 0.13214% monorock...................... 0.12928% rainstall..................... 0.11451% monoice....................... 0.11248% monograss..................... 0.10987% monopoison.................... 0.10620% monoghost..................... 0.10077% monofairy..................... 0.09780% monoelectric.................. 0.08632% monodragon.................... 0.07608% tailwind...................... 0.07484% monoground.................... 0.06621% tricksand..................... 0.03640% trickhail..................... 0.03307% allweather.................... 0.01716% gravity....................... 0.01439% hailstall..................... 0.01335% trickrain..................... 0.00684% fear.......................... 0.00185% trapper....................... 0.00093% trickfear..................... 0.00030% Stalliness (mean: -0.028) -2.0|## |######## -1.0|################### |############################ 0.0|############################## |#################### +1.0|########## |###### +2.0|## |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.78%