offense.......................50.29342% weatherless...................48.04594% sun...........................37.86520% balance.......................21.77909% hyperoffense..................21.73228% rain..........................21.53697% multiweather..................13.83053% sunoffense.................... 5.04941% sand.......................... 4.86940% monotype...................... 3.73531% semistall..................... 3.16916% stall......................... 3.02605% rainoffense................... 2.04587% hail.......................... 1.59313% sandoffense................... 0.63455% voltturn...................... 0.63275% sunstall...................... 0.58955% monoghost..................... 0.55985% dragmag....................... 0.55175% monobug....................... 0.38073% hailoffense................... 0.36993% monowater..................... 0.35553% monodark...................... 0.30062% monosteel..................... 0.29522% monofighting.................. 0.24572% monoflying.................... 0.23582% monopsychic................... 0.23492% choice........................ 0.22952% monodragon.................... 0.22952% tailwind...................... 0.21152% mononormal.................... 0.20972% monofire...................... 0.18722% monograss..................... 0.18091% monoelectric.................. 0.17641% sandstall..................... 0.16651% trickroom..................... 0.16021% monopoison.................... 0.15391% monoground.................... 0.15211% monorock...................... 0.12871% monofairy..................... 0.10711% rainstall..................... 0.09001% tricksun...................... 0.07651% monoice....................... 0.05400% trapper....................... 0.02880% trickrain..................... 0.01710% tricksand..................... 0.01260% gravity....................... 0.01080% fear.......................... 0.00900% hailstall..................... 0.00810% allweather.................... 0.00180% Stalliness (mean: -0.360) -2.0|## |########### -1.0|########################## |############################## 0.0|###################### |############ +1.0|#### |## +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.89%