offense.......................49.07076% sun...........................44.44884% weatherless...................41.88966% rain..........................23.26105% balance.......................22.13868% hyperoffense..................21.45933% multiweather..................15.27452% sunoffense.................... 6.03668% sand.......................... 4.53231% semistall..................... 3.67417% stall......................... 3.65706% monotype...................... 2.88310% rainoffense................... 2.12605% hail.......................... 1.21190% sunstall...................... 0.81910% voltturn...................... 0.61551% dragmag....................... 0.60172% sandoffense................... 0.59492% monoghost..................... 0.46622% monobug....................... 0.28956% monowater..................... 0.28268% hailoffense................... 0.27633% monosteel..................... 0.25407% choice........................ 0.23434% monodark...................... 0.22230% sandstall..................... 0.19496% monodragon.................... 0.18519% tailwind...................... 0.17939% monofighting.................. 0.17690% monoflying.................... 0.17196% monopsychic................... 0.17156% trickroom..................... 0.16270% mononormal.................... 0.13889% monoelectric.................. 0.12783% monoground.................... 0.12761% rainstall..................... 0.12678% monopoison.................... 0.12565% monograss..................... 0.11601% monofire...................... 0.11260% tricksun...................... 0.09348% monorock...................... 0.07646% monofairy..................... 0.06719% monoice....................... 0.04088% trickrain..................... 0.02639% trapper....................... 0.02498% tricksand..................... 0.01005% gravity....................... 0.00821% fear.......................... 0.00719% hailstall..................... 0.00556% allweather.................... 0.00170% Stalliness (mean: -0.325) -2.0|## |########### -1.0|########################## |############################## 0.0|###################### |############ +1.0|##### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.86%