weatherless...................96.34957% offense.......................45.65404% balance.......................26.86888% hyperoffense..................22.95560% monotype...................... 2.83028% semistall..................... 2.73274% sand.......................... 2.69010% stall......................... 1.78875% hail.......................... 0.61838% monofairy..................... 0.43146% monosteel..................... 0.42390% monowater..................... 0.34431% monodragon.................... 0.26522% sun........................... 0.26457% monorock...................... 0.25498% monofire...................... 0.25486% monofighting.................. 0.19705% monograss..................... 0.19054% monoflying.................... 0.18546% monoice....................... 0.17570% monobug....................... 0.17433% rain.......................... 0.16406% sandoffense................... 0.16337% monoghost..................... 0.15927% monopsychic................... 0.15096% mononormal.................... 0.14396% monodark...................... 0.13244% hailoffense................... 0.12432% monoelectric.................. 0.11492% multiweather.................. 0.08646% sunoffense.................... 0.08217% monoground.................... 0.07326% monopoison.................... 0.06921% sandstall..................... 0.03380% rainstall..................... 0.01519% sunstall...................... 0.01380% rainoffense................... 0.00841% hailstall..................... 0.00160% dragmag....................... 0.00128% batonpass..................... 0.00099% voltturn...................... 0.00000% Stalliness (mean: -0.366) | -2.0|## |############# -1.0|############################## |########################### 0.0|##################### |################## +1.0|######## |## +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.81%