weatherless...................58.59856% offense.......................32.35276% balance.......................30.71771% rain..........................28.52165% hyperoffense..................24.57735% sun...........................10.01104% rainoffense................... 7.90541% stall......................... 7.16789% sand.......................... 5.63902% semistall..................... 5.18428% sunoffense.................... 3.68690% multiweather.................. 3.08661% sandstall..................... 2.87347% monotype...................... 1.43024% rainstall..................... 1.24636% trickroom..................... 1.19121% choice........................ 1.14634% batonpass..................... 1.07963% voltturn...................... 0.99824% trickrain..................... 0.81017% monosteel..................... 0.34885% monofairy..................... 0.34630% hail.......................... 0.32225% monoflying.................... 0.20979% tricksun...................... 0.19540% dragmag....................... 0.16890% mononormal.................... 0.16466% trapper....................... 0.12326% monowater..................... 0.12132% monoghost..................... 0.11725% sandoffense................... 0.10265% monobug....................... 0.09869% sunstall...................... 0.07999% monodark...................... 0.07948% monofighting.................. 0.07552% monodragon.................... 0.07382% monofire...................... 0.06215% monopoison.................... 0.06099% monograss..................... 0.05874% monoground.................... 0.05574% hailoffense................... 0.05453% monopsychic................... 0.05222% monoice....................... 0.03190% swagplay...................... 0.01791% monoelectric.................. 0.01765% monorock...................... 0.01613% tailwind...................... 0.01155% gravity....................... 0.00207% hailstall..................... 0.00058% tricksand..................... 0.00057% trickhail..................... 0.00026% allweather.................... 0.00018% fear.......................... 0.00008% sandfear...................... 0.00000% Stalliness (mean: -0.128) -3.0| | -2.0|### |#################### -1.0|############################# |############################ 0.0|############################# |############################## +1.0|########### |####### +2.0|#### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.60%