weatherless...................75.17901% offense.......................49.93959% balance.......................23.35430% hyperoffense..................22.68003% sand..........................18.27550% hail.......................... 4.61241% voltturn...................... 2.73706% semistall..................... 2.19427% stall......................... 1.83181% monotype...................... 1.53243% sun........................... 1.48713% sandoffense................... 1.45692% rain.......................... 1.37875% sandstall..................... 1.01718% hailoffense................... 0.87593% multiweather.................. 0.81197% batonpass..................... 0.60142% monowater..................... 0.54013% sunoffense.................... 0.39977% rainoffense................... 0.20877% trickroom..................... 0.18745% monobug....................... 0.11815% monodark...................... 0.11105% dragmag....................... 0.10305% mononormal.................... 0.08706% monograss..................... 0.08262% monodragon.................... 0.07995% monofairy..................... 0.07551% monoelectric.................. 0.07285% monopoison.................... 0.07196% monofire...................... 0.06130% monosteel..................... 0.05330% monoghost..................... 0.04442% monopsychic................... 0.04264% tailwind...................... 0.03287% monofighting.................. 0.03020% monoflying.................... 0.02576% monoground.................... 0.01777% monoice....................... 0.01777% monorock...................... 0.00977% rainstall..................... 0.00888% hailstall..................... 0.00622% tricksand..................... 0.00444% tricksun...................... 0.00355% trickhail..................... 0.00089% Stalliness (mean: -0.401) -2.0|## |#### -1.5|########### |#################### -1.0|######################### |########################### -0.5|############################## |########################## 0.0|######################### |#################### +0.5|########### |###### +1.0|#### |## +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%