weatherless...................73.80818% offense.......................48.49951% balance.......................26.00128% hyperoffense..................21.15651% sand..........................20.14763% hail.......................... 4.80413% voltturn...................... 2.65967% semistall..................... 2.40093% stall......................... 1.94176% sandoffense................... 1.45253% sandstall..................... 1.16534% sun........................... 1.03928% rain.......................... 1.02251% monotype...................... 1.00929% hailoffense................... 0.83811% multiweather.................. 0.72024% batonpass..................... 0.48059% monowater..................... 0.38773% sunoffense.................... 0.23949% trickroom..................... 0.11586% rainoffense................... 0.11185% monodark...................... 0.07484% dragmag....................... 0.06581% monobug....................... 0.06381% monodragon.................... 0.06155% monopoison.................... 0.05824% mononormal.................... 0.05569% monofairy..................... 0.04999% monofire...................... 0.04159% monograss..................... 0.04048% monosteel..................... 0.03900% monoelectric.................. 0.03062% tailwind...................... 0.02656% monoghost..................... 0.02552% monopsychic................... 0.02352% monoflying.................... 0.02106% monoground.................... 0.01325% monofighting.................. 0.01262% monoice....................... 0.00960% monorock...................... 0.00662% hailstall..................... 0.00473% tricksun...................... 0.00405% tricksand..................... 0.00261% rainstall..................... 0.00237% trickhail..................... 0.00092% Stalliness (mean: -0.350) -2.0|## |#### -1.5|########## |################## -1.0|######################## |########################## -0.5|############################## |######################### 0.0|########################### |######################## +0.5|############# |###### +1.0|##### |## +1.5|## |# +2.0|# |## +2.5| more negative = more offensive, more positive = more stall one # = 0.45%