weatherless...................72.19233% offense.......................38.64406% balance.......................38.29719% sand..........................24.36320% hyperoffense..................19.76692% voltturn...................... 3.27794% stall......................... 2.32584% sandstall..................... 1.88684% sun........................... 1.73811% hail.......................... 1.45880% semistall..................... 0.96599% rain.......................... 0.78691% batonpass..................... 0.46346% multiweather.................. 0.40450% hailoffense................... 0.20026% monotype...................... 0.15193% dragmag....................... 0.12263% sandoffense................... 0.11401% monowater..................... 0.08300% rainoffense................... 0.07317% monofairy..................... 0.02900% mononormal.................... 0.01971% trickroom..................... 0.01384% sunoffense.................... 0.01103% monobug....................... 0.01077% tailwind...................... 0.00377% monopsychic................... 0.00355% monofire...................... 0.00349% monosteel..................... 0.00091% monoflying.................... 0.00058% monoelectric.................. 0.00035% monodragon.................... 0.00028% monodark...................... 0.00021% monoghost..................... 0.00007% monofighting.................. 0.00002% monopoison.................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% tricksand..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.211) -2.0| |#### -1.5|######### |########### -1.0|############################## |####################### -0.5|################### |########### 0.0|############################ |################### +0.5|################### |####### +1.0|################## |# +1.5|## | +2.0|# |### +2.5| more negative = more offensive, more positive = more stall one # = 0.50%