weatherless...................90.68944% balance.......................47.78551% offense.......................32.71859% trickroom.....................16.41247% semistall..................... 8.95399% hyperoffense.................. 7.05808% voltturn...................... 4.84060% sand.......................... 3.65615% sandstall..................... 3.48383% stall......................... 3.48383% sun........................... 3.19812% choice........................ 2.71259% rain.......................... 2.21304% dragmag....................... 0.31282% hail.......................... 0.24325% monotype...................... 0.24325% monoice....................... 0.24325% sandoffense................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% multiweather.................. 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.037) |########## -1.5| |# -1.0|#### |################### -0.5|##### |#################### 0.0|############################## |########################## +0.5|######### |## +1.0|############### |## +1.5|#### | +2.0| |##### +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.65%