weatherless...................86.82234% offense.......................41.52515% balance.......................39.99020% hyperoffense..................12.94905% sun........................... 7.74004% voltturn...................... 6.48269% semistall..................... 4.39255% sand.......................... 3.75572% monotype...................... 1.73089% stall......................... 1.14304% trickroom..................... 1.06140% hail.......................... 0.96342% rain.......................... 0.88178% sunoffense.................... 0.62051% sandoffense................... 0.60418% choice........................ 0.40823% monobug....................... 0.39190% monoghost..................... 0.21228% monofighting.................. 0.17962% monowater..................... 0.16329% monograss..................... 0.16329% multiweather.................. 0.16329% monodragon.................... 0.16329% monofire...................... 0.14696% monopoison.................... 0.13063% monosteel..................... 0.13063% sandstall..................... 0.09798% monofairy..................... 0.09798% tricksun...................... 0.09798% monopsychic................... 0.08165% monoelectric.................. 0.08165% hailoffense................... 0.04899% monodark...................... 0.04899% monorock...................... 0.03266% monoflying.................... 0.03266% mononormal.................... 0.03266% gravity....................... 0.01633% dragmag....................... 0.01633% trickrain..................... 0.01633% trickhail..................... 0.01633% monoground.................... 0.01633% monoice....................... 0.01633% tricksand..................... 0.01633% Stalliness (mean: -0.137) |### -2.0|## |## -1.5|### |########### -1.0|############### |######################## -0.5|####################### |######################### 0.0|############################## |############################ +0.5|####################### |##################### +1.0|######## |##### +1.5|## |## +2.0| more negative = more offensive, more positive = more stall one # = 0.44%