weatherless...................87.21158% balance.......................42.87768% offense.......................38.13692% hyperoffense..................13.04081% voltturn...................... 7.60765% sun........................... 7.46068% semistall..................... 4.68775% sand.......................... 4.01599% monotype...................... 1.27195% stall......................... 1.25683% trickroom..................... 1.18059% hail.......................... 0.74303% sunoffense.................... 0.72817% rain.......................... 0.70638% sandoffense................... 0.67385% choice........................ 0.34373% monobug....................... 0.30535% monoghost..................... 0.15800% monodragon.................... 0.14489% multiweather.................. 0.13765% monofighting.................. 0.12797% monowater..................... 0.12278% tricksun...................... 0.11265% monograss..................... 0.10888% sandstall..................... 0.09747% monofire...................... 0.09172% monosteel..................... 0.08609% monopoison.................... 0.08111% monofairy..................... 0.07140% monoelectric.................. 0.06252% hailoffense................... 0.05663% monopsychic................... 0.05367% monodark...................... 0.03895% monoflying.................... 0.02408% monorock...................... 0.02275% mononormal.................... 0.02111% tricksand..................... 0.01783% gravity....................... 0.01726% dragmag....................... 0.01557% trickrain..................... 0.01056% trickhail..................... 0.01056% monoground.................... 0.01056% monoice....................... 0.01056% Stalliness (mean: -0.101) |#### -2.0|## |## -1.5|### |########### -1.0|############### |####################### -0.5|##################### |######################## 0.0|############################## |############################# +0.5|######################### |######################## +1.0|######## |###### +1.5|## |## +2.0| more negative = more offensive, more positive = more stall one # = 0.43%