weatherless...................68.21584% offense.......................45.73131% balance.......................40.64492% sand..........................10.48693% trickroom..................... 9.45671% hail.......................... 8.40340% rain.......................... 8.04306% hyperoffense.................. 6.27830% semistall..................... 6.07041% sun........................... 5.79784% monotype...................... 3.54338% tricksand..................... 1.86178% tailwind...................... 1.42752% monoice....................... 1.31202% stall......................... 1.27506% voltturn...................... 1.03945% hailoffense................... 0.78536% multiweather.................. 0.70221% monosteel..................... 0.59595% batonpass..................... 0.47122% choice........................ 0.41116% sunoffense.................... 0.40192% rainoffense................... 0.31877% monopoison.................... 0.29105% monopsychic................... 0.24947% monograss..................... 0.19865% monorock...................... 0.18479% rainstall..................... 0.17093% monoghost..................... 0.15245% trickhail..................... 0.15245% monoelectric.................. 0.15245% monowater..................... 0.13397% sandstall..................... 0.12935% monodragon.................... 0.11549% dragmag....................... 0.09702% gravity....................... 0.07854% tricksun...................... 0.07854% allweather.................... 0.07854% monobug....................... 0.06930% hailstall..................... 0.05544% monodark...................... 0.04620% mononormal.................... 0.04158% trapper....................... 0.03696% sandoffense................... 0.03234% trickrain..................... 0.02772% monofairy..................... 0.02310% monoground.................... 0.01386% sunstall...................... 0.00924% monofire...................... 0.00924% monofighting.................. 0.00462% Stalliness (mean: -0.010) |# -1.5|### |##### -1.0|########## |################# -0.5|########################### |############################# 0.0|############################ |############################## +0.5|##################### |############ +1.0|######## |##### +1.5|##### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%