weatherless...................66.17570% offense.......................44.56058% balance.......................41.30037% sand..........................11.90794% trickroom.....................11.54113% hail.......................... 8.71034% rain.......................... 8.24051% semistall..................... 6.70611% hyperoffense.................. 6.15975% sun........................... 5.83100% monotype...................... 3.32814% tricksand..................... 2.19645% tailwind...................... 1.51361% monoice....................... 1.49426% stall......................... 1.27320% voltturn...................... 1.08565% hailoffense................... 0.98865% multiweather.................. 0.70109% monosteel..................... 0.53156% choice........................ 0.43988% sunoffense.................... 0.41493% rainoffense................... 0.34708% batonpass..................... 0.34284% monopoison.................... 0.24930% monopsychic................... 0.23984% rainstall..................... 0.18454% trickhail..................... 0.17827% monoelectric.................. 0.15181% monograss..................... 0.14494% dragmag....................... 0.12219% sandstall..................... 0.11324% monowater..................... 0.10355% monodragon.................... 0.10282% monorock...................... 0.10226% tricksun...................... 0.09588% monoghost..................... 0.07985% gravity....................... 0.06744% monobug....................... 0.05403% allweather.................... 0.05283% hailstall..................... 0.04892% monodark...................... 0.04137% mononormal.................... 0.03170% trickrain..................... 0.02871% sandoffense................... 0.02733% trapper....................... 0.02480% monofairy..................... 0.01336% monoground.................... 0.01088% monofire...................... 0.00793% sunstall...................... 0.00542% monofighting.................. 0.00347% Stalliness (mean: 0.009) |# -1.5|### |##### -1.0|########## |################ -0.5|########################## |########################### 0.0|########################### |############################## +0.5|##################### |############# +1.0|######### |##### +1.5|##### |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%