weatherless...................62.08075% balance.......................43.81013% offense.......................39.17341% trickroom.....................21.27131% sand..........................14.57307% semistall.....................10.82374% rain.......................... 9.56484% hail.......................... 7.81123% sun........................... 6.61334% hyperoffense.................. 5.28614% tricksand..................... 3.90131% monotype...................... 3.02571% monoice....................... 2.57244% tailwind...................... 1.87150% stall......................... 0.90658% voltturn...................... 0.89610% rainoffense................... 0.79737% choice........................ 0.66233% multiweather.................. 0.61287% hailoffense................... 0.48379% trickhail..................... 0.35405% sunoffense.................... 0.33299% monopsychic................... 0.21893% rainstall..................... 0.14218% monosteel..................... 0.12022% tricksun...................... 0.10279% batonpass..................... 0.08880% dragmag....................... 0.07267% sandstall..................... 0.06264% monoelectric.................. 0.04201% monograss..................... 0.02919% monodark...................... 0.02717% hailstall..................... 0.01676% gravity....................... 0.01633% allweather.................... 0.01012% trickrain..................... 0.00804% monopoison.................... 0.00550% monodragon.................... 0.00401% sandoffense................... 0.00280% monoghost..................... 0.00264% mononormal.................... 0.00241% sunstall...................... 0.00114% monorock...................... 0.00080% trapper....................... 0.00050% monobug....................... 0.00038% monowater..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.122) | -1.5|# |##### -1.0|######### |################ -0.5|####################### |##################### 0.0|#################### |############################## +0.5|###################### |############### +1.0|############### |######## +1.5|######## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%