weatherless...................51.21689% offense.......................46.03394% balance.......................44.59386% hail..........................17.29040% trickroom.....................15.15866% sand..........................13.82075% monotype......................10.86578% monoice.......................10.54954% rain..........................10.53685% sun........................... 7.34797% tricksand..................... 5.62209% hyperoffense.................. 4.80811% semistall..................... 4.07748% tailwind...................... 3.13694% choice........................ 0.91595% rainoffense................... 0.71488% stall......................... 0.48661% monopsychic................... 0.27705% sunoffense.................... 0.21934% multiweather.................. 0.21129% trickhail..................... 0.15048% rainstall..................... 0.14435% sandstall..................... 0.05433% voltturn...................... 0.04845% hailoffense................... 0.03723% monoelectric.................. 0.02923% tricksun...................... 0.01436% monosteel..................... 0.00912% hailstall..................... 0.00250% gravity....................... 0.00236% batonpass..................... 0.00058% trickrain..................... 0.00058% allweather.................... 0.00052% monopoison.................... 0.00037% mononormal.................... 0.00027% monograss..................... 0.00013% dragmag....................... 0.00012% sunstall...................... 0.00010% monodark...................... 0.00005% sandoffense................... 0.00004% monorock...................... 0.00002% trapper....................... 0.00001% monobug....................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monowater..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.000) | -1.5|# |#### -1.0|### |######## -0.5|############################## |################### 0.0|############### |############################ +0.5|#################### |###### +1.0|#### |# +1.5|#### | +2.0| | more negative = more offensive, more positive = more stall one # = 0.69%