weatherless...................72.46896% balance.......................38.53437% offense.......................32.40718% voltturn......................15.07043% sand..........................15.05282% stall.........................13.23210% choice........................ 9.53104% semistall..................... 8.45186% hyperoffense.................. 7.37449% sandstall..................... 6.98384% hail.......................... 5.70496% rain.......................... 4.62738% sun........................... 2.35418% trickroom..................... 1.37861% hailstall..................... 0.65774% dragmag....................... 0.49323% hailoffense................... 0.25652% monotype...................... 0.24754% rainoffense................... 0.21949% multiweather.................. 0.20829% monosteel..................... 0.10380% sunstall...................... 0.08492% monowater..................... 0.08019% trapper....................... 0.07065% sandoffense................... 0.06109% monodark...................... 0.04013% gravity....................... 0.03229% rainstall..................... 0.00983% monofairy..................... 0.00824% monoflying.................... 0.00806% monoghost..................... 0.00753% monopoison.................... 0.00604% monorock...................... 0.00418% monopsychic................... 0.00186% tricksand..................... 0.00179% sunoffense.................... 0.00178% monodragon.................... 0.00150% monoice....................... 0.00100% monobug....................... 0.00066% monograss..................... 0.00063% monoground.................... 0.00055% monoelectric.................. 0.00052% monofire...................... 0.00048% monofighting.................. 0.00031% mononormal.................... 0.00018% tailwind...................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.361) -2.0| |#### -1.0|######### |################ 0.0|############################## |#################### +1.0|########### |######## +2.0|### |####### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.90%