weatherless...................72.13774% balance.......................35.77692% offense.......................35.30511% voltturn......................23.66456% sand..........................18.91502% stall.........................16.47141% sandstall..................... 9.36081% choice........................ 7.94962% semistall..................... 6.64773% hyperoffense.................. 5.79884% rain.......................... 4.23358% sun........................... 2.83543% hail.......................... 2.11096% trickroom..................... 1.76706% hailstall..................... 1.01072% dragmag....................... 0.66302% multiweather.................. 0.23274% monotype...................... 0.15684% rainoffense................... 0.11330% monodark...................... 0.08655% hailoffense................... 0.07614% monowater..................... 0.05643% gravity....................... 0.03326% sandoffense................... 0.03112% trapper....................... 0.03078% sunstall...................... 0.02131% monoghost..................... 0.00779% monopoison.................... 0.00777% monoflying.................... 0.00375% rainstall..................... 0.00224% monosteel..................... 0.00160% monofairy..................... 0.00138% monorock...................... 0.00097% monodragon.................... 0.00054% monopsychic................... 0.00036% monoice....................... 0.00020% monobug....................... 0.00010% monofire...................... 0.00007% monoground.................... 0.00007% monoelectric.................. 0.00006% sunoffense.................... 0.00006% tricksand..................... 0.00003% monofighting.................. 0.00002% mononormal.................... 0.00002% monograss..................... 0.00001% tailwind...................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.417) -2.0| |### -1.0|########## |##################### 0.0|############################## |###################### +1.0|############ |####### +2.0|## |############## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.81%