weatherless...................88.13798% offense.......................55.76474% hyperoffense..................26.75878% balance.......................16.91991% sun........................... 5.49480% voltturn...................... 4.74064% hail.......................... 3.63305% sunoffense.................... 1.92575% sand.......................... 1.68503% monotype...................... 1.66973% rain.......................... 1.40953% hailoffense................... 0.79312% rainoffense................... 0.47170% semistall..................... 0.44944% multiweather.................. 0.35343% choice........................ 0.28942% sandoffense................... 0.25324% mononormal.................... 0.25185% monowater..................... 0.23654% monograss..................... 0.18506% trickroom..................... 0.17115% monoice....................... 0.16836% monorock...................... 0.13914% dragmag....................... 0.11132% monofighting.................. 0.11132% stall......................... 0.10714% monopsychic................... 0.10018% monoground.................... 0.09740% monopoison.................... 0.07096% monobug....................... 0.06401% monoflying.................... 0.06122% monosteel..................... 0.05705% monodark...................... 0.05705% monofire...................... 0.05705% monodragon.................... 0.05148% monoghost..................... 0.01809% monofairy..................... 0.01531% monoelectric.................. 0.01391% tailwind...................... 0.00835% trickhail..................... 0.00835% sandstall..................... 0.00417% Stalliness (mean: -0.613) -2.5|# |# -2.0|#### |####### -1.5|########### |################# -1.0|####################### |############################## -0.5|############################## |######################### 0.0|#################### |############ +0.5|####### |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.52%