weatherless...................89.12140% offense.......................56.55234% hyperoffense..................24.67999% balance.......................18.30785% sun........................... 5.50781% voltturn...................... 5.40974% hail.......................... 3.26754% sunoffense.................... 1.90815% monotype...................... 1.59107% sand.......................... 1.32415% rain.......................... 1.02071% hailoffense................... 0.66853% rainoffense................... 0.43107% semistall..................... 0.37567% mononormal.................... 0.33792% multiweather.................. 0.23787% choice........................ 0.22783% sandoffense................... 0.20757% monowater..................... 0.19288% monograss..................... 0.16850% monorock...................... 0.15370% monoice....................... 0.15359% trickroom..................... 0.14804% monofighting.................. 0.11074% monopsychic................... 0.08533% stall......................... 0.08415% dragmag....................... 0.08090% monopoison.................... 0.07346% monoground.................... 0.07075% monoflying.................... 0.05624% monodragon.................... 0.04658% monobug....................... 0.04647% monofire...................... 0.04001% monodark...................... 0.03885% monosteel..................... 0.03481% monoghost..................... 0.01329% monofairy..................... 0.00901% trickhail..................... 0.00852% monoelectric.................. 0.00779% tailwind...................... 0.00753% sandstall..................... 0.00280% Stalliness (mean: -0.576) -2.5|# |# -2.0|### |####### -1.5|########## |################ -1.0|##################### |############################# -0.5|############################## |########################### 0.0|##################### |############# +0.5|######## |#### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.52%