weatherless...................93.35091% offense.......................53.83301% balance.......................30.51303% hyperoffense..................15.45444% voltturn...................... 6.28607% sun........................... 4.30148% sunoffense.................... 2.11262% hail.......................... 2.03117% sand.......................... 0.29695% hailoffense................... 0.28409% trickroom..................... 0.20242% semistall..................... 0.19804% monotype...................... 0.10965% choice........................ 0.05752% mononormal.................... 0.05397% monograss..................... 0.02170% rain.......................... 0.02127% monorock...................... 0.01726% dragmag....................... 0.01530% rainoffense................... 0.01282% monopoison.................... 0.00921% monowater..................... 0.00475% monofighting.................. 0.00220% multiweather.................. 0.00178% stall......................... 0.00149% monoghost..................... 0.00016% sandoffense................... 0.00015% monodragon.................... 0.00011% monodark...................... 0.00011% monobug....................... 0.00008% monoground.................... 0.00006% monosteel..................... 0.00005% trickhail..................... 0.00001% monoice....................... 0.00000% monofire...................... 0.00000% monopsychic................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.347) -2.5| | -2.0|## |### -1.5|####### |######## -1.0|####### |################### -0.5|####################### |############################## 0.0|################## |#################### +0.5|############## |###### +1.0| | more negative = more offensive, more positive = more stall one # = 0.64%