weatherless...................87.05881% balance.......................38.55243% offense.......................34.83152% hyperoffense..................13.66293% voltturn......................13.27968% sand.......................... 9.55979% semistall..................... 6.85872% stall......................... 6.09441% sandstall..................... 2.72736% hail.......................... 2.60278% trickroom..................... 0.98166% sun........................... 0.67903% dragmag....................... 0.17677% monotype...................... 0.14548% rain.......................... 0.09959% choice........................ 0.04855% monobug....................... 0.03577% tailwind...................... 0.03188% rainoffense................... 0.03104% monoelectric.................. 0.02962% mononormal.................... 0.02768% tricksand..................... 0.01796% monoflying.................... 0.01462% trickhail..................... 0.01404% hailoffense................... 0.01314% sunoffense.................... 0.01271% monopoison.................... 0.01269% monofire...................... 0.00834% monorock...................... 0.00608% monoice....................... 0.00511% monodark...................... 0.00218% monograss..................... 0.00209% monofighting.................. 0.00110% monopsychic................... 0.00058% monosteel..................... 0.00029% monoground.................... 0.00009% hailstall..................... 0.00004% monofairy..................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% multiweather.................. 0.00000% tricksun...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.020) | -2.0|## |## -1.5|######## |################ -1.0|############## |################# -0.5|##################### |########################### 0.0|###################### |############################## +0.5|########################### |################ +1.0|############## |#### +1.5|##### |####### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%