weatherless...................78.61522% balance.......................47.60946% offense.......................24.53185% voltturn......................13.64005% hyperoffense..................12.32734% sand..........................11.51416% hail.......................... 9.46477% semistall..................... 7.97726% stall......................... 7.55408% sandstall..................... 5.54701% trickroom..................... 0.74776% sun........................... 0.38783% dragmag....................... 0.09121% tailwind...................... 0.07319% monotype...................... 0.04159% monoelectric.................. 0.02096% rain.......................... 0.01803% choice........................ 0.01117% monobug....................... 0.01101% sunoffense.................... 0.00699% rainoffense................... 0.00595% monopoison.................... 0.00348% tricksand..................... 0.00292% trickhail..................... 0.00284% hailoffense................... 0.00248% mononormal.................... 0.00208% monofire...................... 0.00198% monorock...................... 0.00099% monoice....................... 0.00035% monodark...................... 0.00034% monoflying.................... 0.00030% monograss..................... 0.00007% monopsychic................... 0.00003% monofighting.................. 0.00002% monosteel..................... 0.00002% hailstall..................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% multiweather.................. 0.00000% tricksun...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.210) | -2.0| |# -1.5|######## |########## -1.0|####### |######## -0.5|############ |################## 0.0|############## |####################### +0.5|############################## |############## +1.0|################## |### +1.5|### |######### +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%