weatherless...................94.92181% offense.......................45.41160% balance.......................38.51542% hyperoffense..................10.11729% semistall..................... 4.46460% voltturn...................... 3.62837% sand.......................... 2.24913% trickroom..................... 1.88966% rain.......................... 1.88097% stall......................... 1.49109% choice........................ 0.97958% monotype...................... 0.94809% sun........................... 0.74826% hail.......................... 0.24761% rainoffense................... 0.19114% monowater..................... 0.18679% sandoffense................... 0.15747% monorock...................... 0.12598% monopsychic................... 0.12489% monobug....................... 0.11729% sunoffense.................... 0.08905% tailwind...................... 0.08362% monopoison.................... 0.06299% monoflying.................... 0.06190% mononormal.................... 0.05430% monofairy..................... 0.05213% multiweather.................. 0.04778% monoelectric.................. 0.04778% monograss..................... 0.03475% monodragon.................... 0.03475% monofighting.................. 0.03258% monoghost..................... 0.02932% monoice....................... 0.02715% gravity....................... 0.02498% monodark...................... 0.02063% rainstall..................... 0.01195% monosteel..................... 0.01086% monofire...................... 0.01086% monoground.................... 0.00869% hailoffense................... 0.00652% sandstall..................... 0.00434% tricksand..................... 0.00434% sunstall...................... 0.00326% swagplay...................... 0.00326% dragmag....................... 0.00217% trickhail..................... 0.00109% Stalliness (mean: -0.090) |## -1.5|#### |######## -1.0|############## |################### -0.5|######################## |########################### 0.0|############################## |############################ +0.5|################### |############## +1.0|######## |#### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%