weatherless...................95.12807% offense.......................43.80858% balance.......................39.54252% hyperoffense..................10.06436% semistall..................... 4.86060% voltturn...................... 3.85639% sand.......................... 2.44694% trickroom..................... 2.03486% stall......................... 1.72393% rain.......................... 1.66660% choice........................ 0.92395% monotype...................... 0.82492% sun........................... 0.64404% rainoffense................... 0.20102% monowater..................... 0.19578% sandoffense................... 0.18688% hail.......................... 0.16459% monopsychic................... 0.15368% monorock...................... 0.09388% monobug....................... 0.09380% sunoffense.................... 0.09235% tailwind...................... 0.06687% multiweather.................. 0.05023% monoflying.................... 0.04369% monofairy..................... 0.04163% monoelectric.................. 0.03858% monopoison.................... 0.03854% mononormal.................... 0.03835% monodragon.................... 0.02621% monofighting.................. 0.02612% monograss..................... 0.02563% gravity....................... 0.02273% monoghost..................... 0.01973% monoice....................... 0.01705% monodark...................... 0.01055% rainstall..................... 0.00884% monofire...................... 0.00856% sandstall..................... 0.00710% monosteel..................... 0.00613% monoground.................... 0.00592% hailoffense................... 0.00550% tricksand..................... 0.00346% swagplay...................... 0.00273% sunstall...................... 0.00218% dragmag....................... 0.00199% trickhail..................... 0.00000% Stalliness (mean: -0.062) |## -1.5|#### |####### -1.0|############## |################## -0.5|####################### |########################## 0.0|############################## |############################ +0.5|################### |############### +1.0|######### |#### +1.5|## |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%