weatherless...................95.81106% balance.......................46.76863% offense.......................29.54465% semistall.....................11.63308% stall......................... 7.35433% voltturn...................... 6.07372% hyperoffense.................. 4.69931% sand.......................... 3.35859% trickroom..................... 1.13558% choice........................ 0.59405% hail.......................... 0.30947% rain.......................... 0.29112% sun........................... 0.25794% rainoffense................... 0.13380% sunoffense.................... 0.09923% monotype...................... 0.07945% monobug....................... 0.06013% multiweather.................. 0.02818% sandoffense................... 0.02381% monorock...................... 0.01404% gravity....................... 0.00835% monopsychic................... 0.00277% hailoffense................... 0.00143% monofairy..................... 0.00133% sandstall..................... 0.00113% rainstall..................... 0.00091% tailwind...................... 0.00052% monoflying.................... 0.00048% monopoison.................... 0.00047% monowater..................... 0.00014% monodark...................... 0.00006% monodragon.................... 0.00004% tricksand..................... 0.00001% monograss..................... 0.00001% monoghost..................... 0.00000% mononormal.................... 0.00000% monoice....................... 0.00000% trickhail..................... 0.00000% monosteel..................... 0.00000% sunstall...................... 0.00000% dragmag....................... 0.00000% swagplay...................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.367) |## -1.5|## |### -1.0|########## |######## -0.5|############ |######################### 0.0|####################### |############################ +0.5|############################# |############################## +1.0|########### |################# +1.5|##### |#### +2.0|### |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.45%