weatherless...................75.16290% offense.......................40.26682% balance.......................34.29198% hyperoffense..................15.05050% voltturn......................10.65790% sand..........................10.53484% rain.......................... 7.30287% semistall..................... 5.76635% stall......................... 4.62434% hail.......................... 4.60600% sun........................... 3.74847% choice........................ 2.67466% monotype...................... 1.49879% trickroom..................... 1.44768% hailoffense................... 1.43490% multiweather.................. 1.32166% sandoffense................... 0.72553% sandstall..................... 0.51346% dragmag....................... 0.45702% sunoffense.................... 0.42090% rainoffense................... 0.39850% monoice....................... 0.25353% monoelectric.................. 0.23295% monobug....................... 0.18102% monosteel..................... 0.14078% monoflying.................... 0.11489% monodragon.................... 0.08519% monowater..................... 0.07824% tricksun...................... 0.07546% sunstall...................... 0.06923% monoghost..................... 0.06569% monodark...................... 0.06494% gravity....................... 0.06094% mononormal.................... 0.05608% monopsychic................... 0.05437% monofire...................... 0.05312% monorock...................... 0.05060% monofairy..................... 0.04323% monopoison.................... 0.03555% monofighting.................. 0.03287% monograss..................... 0.03019% trapper....................... 0.02143% monoground.................... 0.01382% tricksand..................... 0.01355% rainstall..................... 0.01223% hailstall..................... 0.00372% trickrain..................... 0.00314% tailwind...................... 0.00234% allweather.................... 0.00144% trickhail..................... 0.00117% Stalliness (mean: -0.060) -2.0|## |##### -1.5|######### |############ -1.0|################ |##################### -0.5|############################ |############################ 0.0|############################## |######################## +0.5|###################### |################# +1.0|############ |##### +1.5|##### |### +2.0|### |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%