weatherless...................78.42574% offense.......................53.31713% balance.......................27.65997% hyperoffense..................13.62197% sun........................... 7.24542% rain.......................... 7.15338% trickroom..................... 4.94809% sand.......................... 4.70510% voltturn...................... 3.79206% semistall..................... 3.58589% hail.......................... 2.66549% monotype...................... 2.60658% tailwind...................... 2.14270% stall......................... 1.81504% choice........................ 1.23334% sandoffense................... 0.83941% sunoffense.................... 0.66637% rainoffense................... 0.62219% monowater..................... 0.43811% monoelectric.................. 0.43443% monosteel..................... 0.34607% tricksun...................... 0.27980% monoice....................... 0.27612% monoflying.................... 0.20985% monopsychic................... 0.18776% multiweather.................. 0.18408% hailoffense................... 0.15831% monobug....................... 0.15095% rainstall..................... 0.13622% tricksand..................... 0.11781% monofire...................... 0.10309% gravity....................... 0.09572% batonpass..................... 0.09204% monograss..................... 0.08468% dragmag....................... 0.08468% monoghost..................... 0.08100% monodragon.................... 0.07731% monofairy..................... 0.07363% monoground.................... 0.06259% monodark...................... 0.03313% sandstall..................... 0.02945% trickrain..................... 0.02945% trickhail..................... 0.02945% mononormal.................... 0.02209% monopoison.................... 0.01473% monorock...................... 0.01104% monofighting.................. 0.00736% Stalliness (mean: -0.255) |## -1.5|###### |########### -1.0|####################### |############################ -0.5|############################## |############################ 0.0|######################### |################### +0.5|############## |######## +1.0|##### |### +1.5|### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.48%